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Parkour System

Cover System

The Cover System lets your character hide behind objects using traces and Motion Warping.


• How It Works?

The Cover System in the Ultimate RPG Template lets players enter cover, move along it, switch between cover points, and exit seamlessly.
It uses traces, motion warping, and state driven logic to keep everything smooth and consistent.


Core Functionality

  • InputsV to enter, S to exit, Ctrl to move cover to cover.
  • Traces → Line and sphere traces detect walls, measure cover height, and check edges.
  • Motion Warping → Aligns animations (entry, exit, transitions) with cover points.
  • States → Booleans like IsCover, CanCoverLeft/Right, ShouldCrouch prevent errors and keep movement logical.
  • Camera & HUD → Camera offsets adjust dynamically, and a Cover HUD appears when in cover.

CoverStart


Entering & Exiting Cover

  • Entering (V) → A forward trace detects cover. If valid, height is checked:

    • Low cover → player crouches.
    • Tall cover → player stays standing.
    • Motion warping snaps them into place and plays an entry animation.
  • Exiting (S) → Checks exit conditions, plays exit montage, resets states, and restores camera.


Cover Movement

  • Players can move left, right, or between cover points.
  • Traces prevent movement past edges.
  • Motion warping keeps animations aligned with the wall.
  • Sphere traces adjust rotation so the player always faces the cover.

CoverCover


Cover to Cover

  • Activated with Ctrl.
  • A trace checks for the next valid cover point.
  • If valid, the player transitions with either direct movement or an animation montage, depending on distance.

CovertoCover


Camera & Updates

  • A Timeline + Lerp adjusts camera offset smoothly when entering/exiting or crouching in cover.
  • A lightweight timer updates cover detection every 0.01s for real-time responsiveness but stops when not needed.

Summary

The Cover System combines traces, motion warping, and states to ensure cover mechanics feel natural:

  • Enter and exit with smooth animations.
  • Move and rotate consistently while staying aligned to cover.
  • Transition between cover points seamlessly.
  • Camera and HUD adapt automatically for a polished experience.

The Cover System has a lot more to offer with many features still to explore. There is a lot more to cover about the system, and since this is a beta version, some bugs may exist but will be fixed in upcoming updates..